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Showing posts with label FrankMiller. Show all posts
Showing posts with label FrankMiller. Show all posts

2023-06-14

COMICS WILL BREAK YOUR HEART_PART 1_0013

 

  




What's in a name? Newest test shirt promoting independent comic creators who paved the way
for a revolution in comic storytelling. Merch - T-Shirts by Billion Hero Studios | TeePublic

"Comics will break your heart kid." - Jack Kirby


Will wonders never cease? New production equipment and drop shipping have combined to create a revolution in Print On Demand products that could never have been foreseen by comic creators of old.

Jack Kirby has been quoted as saying that "Comics will break your heart." He worked and struggled inside a broken, corrupt system where the playing field was always tilted toward the big publishing houses. Artists could be easily blackballed, denied work or opportunities to advance. Publishers used their power of scale to crush artist studios and divide comics into replaceable tasks and used something called "work for hire" to grind freelancers into the ground. Innovation and creativity were not rewarded. Meeting impossible deadlines combined with low pay in a race to the bottom. How could any artform hope to survive?

Without countless individuals dreaming that comics could be an artform, no progress could ever be made. Will Eisner was a pioneer. Kirby, along with collaborator Joe SImon, also challenged the system. They dared to expand the boundaries of what comics could be, especially after the chill that the Comic Code Authority had on comic publishing.

What is painful to understand is how small and weak the comic industry has always been. While valuable IP first finds its way into the public sphere through the gateway of comics, untold billions have been earned on merchandising and licensing. Little of that wealth has trickled down to the creators who have found themselves out-matched and out-lawyered at every turn. Page rates for artists have been pretty much stagnant for decades. The industry itself continues to shrink while simultaneously film, merchandising, and "legitimate" booksellers profit. Graphic novels and trade paperback collections enjoy year after year of growth. Crowd funding for comic projects has also exploded in popularity - bringing projects directly to fans.
New genres seem to bubble up from the ground.
Still, despite an expansion of tools to produce comics and get them in front of fans, making a living in comics is next to impossible. Not too much has changed in the last few decades since Kirby and others fought the system. Fraud still exists. Artists are still exploited. Wages are still pushed down. After the recent death of a well-liked young cartoonist, a trend appeared on social media in the form of a hashtag - #ComicsBrokeMe. Hundreds of artists poured out their stories about getting ripped off by comic companies, having their artwork or IP stolen, and suffering long hours with no benefits or health insurance.

Artists have been conditioned over time to expect poor treatment. A wave of fresh young talent always threatens to wash away any advances artists can make working for established companies. Why should they pay higher wages or offer royalties when a hundred newcomers are eager to take the spots of established pros? Downward pressure.

Perhaps the biggest threat to the status quo came in the form of Image Comics. When the top talent at Marvel decided to quit working for the majors and strike out on their own in the 1990s, publishers scrambled to secure their remaining talent. Over time, however, the backlash has been severe. Deeply hurt by the exodus of top selling names, the big comic companies decided that they would no longer "promote" artists to "star" levels ever again. Writing was now emphasized. Comics became much more text heavy. Writers could easily be replaced. Art chores were increasingly being farmed out to workers in foreign countries.

There are two things to consider. First, as an artform, comics advances in fits and starts, often fueled by tremendously talented and ambitious individuals. The independents. The rebels. The rule breakers. Independent cartoonists with guts to navigate the labyrinth of corrupt publishing systems have always fought on the leading edge of innovation in comic publishing. They told new kinds of stories, in new ways, for new audiences. When everyone said "it can't be done," they sharpened their pencils, stirred their ink, and dug in. They pioneered new techniques, new attitudes, and new directions.

Who can forget the "grim and gritty" comics being produced after Frank Miller and Alan Moore kicked the doors in?

Secondly, money. The economics of publishing comics is still a crap shoot. The margins are slim, and the lead time is too great with little guarantee of reward at the end. The books themselves only make money if they come out on time or shatter sales benchmarks. It is really in the merchandising and licensing that the real money gets made, has ever been made. Selling individual copies will never get it done. Shirts, stickers, lunch boxes, pajamas, games, toys, cartoons, TV shows, and movies all rake in the money that sales of books never can.
What should keep publishers up at night...
...is the fact that a small handful of people, with the help of digital equipment, social media, and crowdfunding, can produce professional-level stories that are basically indistinguishable from works only able to be produced until recently on big presses, through big distributors, at big companies. Comics have oozed out of the panel shapes corporations have wanted to continue placing them in. Storytelling has become more democratized and decentralized. Creators are finding their own audiences and cutting out the middleman. It is happening right before our eyes. As Disney stoops to gobble up all the entertainment IP on the planet, the grass roots are finding a way. This should scare the crap out of executives.

At the top of the blog, you will see a sample of a test shirt. It is being produced using readily available POD services. The names on the shirt represent a tiny handful of troublemakers, stubborn idealists, and dreamers. There are countless others. They dedicated their time, effort, and energy to the idea that comics could be an artform, if given a chance.

Consider who you want to support in the struggle for artistic expression. Vote with your dollars. Take some risks with what you consume. Buy some oddball comics, some unique stories, and be open to the idea that changing the system is as easy as changing our minds.



Persist!


RICK
Billion Hero Studios
The Power of Storytelling



If you love storytelling, be involved, engaged, and informed.


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2022-06-01

RONIN_STOP POSING BOY!_0009




Frank Miller's Ronin, breaking ground and expanding horizons in the comic world. Image copyright by right's holder. Miller smashes expectations with a stunning and visionary exploration in comic storytelling. Color by Lynn Varley.

"I am here! And you can't stop me!"

Ronin is an odd story for Miller. It was a risk. Working on Daredevil as artist and writer for as long as he did built expectations in his audience for gritty, noir-style, crime soaked, superhero comics with a touch of romance/tragedy. Ronin looked and felt radically different. Who was expecting a sci-fi/samurai/romance closer to European and Japanese graphic albums than American pop?

Ronin was experimental. Miller pushed his own boundaries and flexed his creative muscles. The writing and pacing were uneven. In some spots, the story flowed easily and in others Miller struggled to get his ideas across. The plot meandered. Can anyone describe what it was really about? In some sections, the art slid from stylized toward being sloppy. His characters had trouble holding their appearance. Some dialogue exchanges were too wordy. Ronin is not a slick, polished presentation and yet, it is a thunder bolt.

You have to remember that in American comics during this period, superheroes ruled the roost with series writing that never came to any conclusion or allowed characters to change and grow. The artwork felt homogenized and interchangeable. Plots and characters were thin. Marvel and DC were interested in blockbuster event comics and cross overs. Continuity was a quagmire. Readership sputtered. Distribution was migrating to the direct market. Miller jumped on Daredevil, reinvented that character, and pumped new blood into a c-list hero by building his supporting cast and fleshing out Hell's Kitchen. Most color in comics was also still done on newsprint using a limited palette and hand separations.

Frank Miller's Ronin came along at a time when few in the American comic reading crowd had ever been exposed to Japanese manga or European graphic albums. Master cartoonists like Moebius were ignored by the American masses because they didn't produce superheroes. Miller challenged his Daredevil fans from Marvel to follow him to another company and invest in brand new characters that no one had ever seen before in a style that Miller had never worked in before and in a design and printing style that had not been successfully tried here in the States. It can also not be stressed enough how radical the color by Lynn Varley in the Ronin comic was in comparison to what monthly superhero comics looked like. Ronin was a departure in every aspect of comic making from what Miller had been tinkering with on the monthly Daredevil.  

What we saw in Ronin was Miller expressing his energy, thoughtfulness, and daring in the writing and drawing. Miller took chances and built a unique vision of the future that mashed different genres and exposed us to his raw thinking. Ronin was like looking at the wild ambition that Miller has for his own cartooning and where he wanted to go as a writer/artist/creator.

Ronin was not his best work or his most well-known, but it was probably the most crucial in his artistic journey. Many experiments and masterpieces would come in the future: Elektra; Born Again; Dark Knight; 300; Give Me Liberty; Hard Boiled; Year One; and his own passion project, Sin City. This is a phenomenal body of work. Without Daredevil, there would be no Ronin or Dark Kight or Sin City. Without Ronin, Miller would have had to wait around for other opportunities to open up to tell this type of unique story - if that chance ever came. The pressure for Miller to sit back and repeat what he had been doing with Daredevil must have been great. It takes courage to do something that no one else was doing. Daredevil was Miller as a storyteller learning to draw, write, and gain confidence. Ronin was Miller arriving, busting the doors down, and declaring "I am here! And you can't stop me!" Once Ronin was complete, he would trust himself more in each project. 

NOTE: I had this post in a que to make its way out into the world after a little editing. Recently, Frank Miller announced that he would be forming his own independent comic and media imprint called Frank Miller Presents. A sequel to Ronin was discussed as a new project to come out from him as he gears up to publish 3-4 titles per year. Amazing. No other details were given about the Ronin: Book II project. Wasn't I JUST talking about Ronin yesterday? Love that story, flaws and all. It will be interesting to see how Miller applies what he has learned about storytelling to these characters and situations. An exciting time for comics.

Update... Miller will be writing a sequel, Ronin: Book Two, with some of the main Ronin characters to be penciled by Philip Tan from Miller's layouts and inked by Daniel Henriques. It will be 48-page bimonthly book with a $7.99 cover price debuting in November of 2022 under the new Frank Miller Presents banner. See sample below. Enjoy.


Frank Miller Presents, Ronin: Book Two with Miller writing and layouts, Tan on pencils and Henriques inks. Image copyright respective owner.





RICK
Billion Hero Studios
The Power of Storytelling






If you love storytelling, be involved, engaged, and informed.




Subscribe to this blog to receive notifications (so you never miss a post!).
Share your favorite posts with like-minded creatives.
Comment and ask questions or make requests.
Sign-Up for the unofficial Billion Hero Studios Newsletter by sending an email with the word "Newsletter" in the subject line to: billionherostudios@gmail.com

Thank you for visiting, participating, and collaborating in the storytelling experience.



Thank you for visiting, participating, and collaborating in the storytelling experience.

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